DREAMLAND

Four Seasons Magazine 2014 a portrait By steven Beschloss Photography by  Dave Lauridsen FOUR SEASONS MAGAZINE / ISSUE 2 / 2014 In the early morning hours, a soft, rose-grey fog rolls in from the Pacific Ocean, shrouding beach communities like Santa Monica and Venice in a moist murmur. By noon, the warm sun will burn […]

Finally a Sustainable Idea

Finally a Sustainable Idea

“Our industry is global and powerful because of its reach across multiple industries. Many would suggest that the responsibility rests within each sector of business. Others don’t really care. However, before we get influenced by any single entity or regulated by the government, perhaps we could take a defining step in shaping our own economic, social and environmental responsibility.

After all, sustainability, even if regarded as enlightened self interest, is ultimately about survival; both personal and profession.”
—Ken Markman

Art: Time, The Infinite Storyteller

Art: Time, The Infinite Storyteller

Time, space and place are seminal plot-points in every archetype of story-telling. We found this New York Times article compelling, because we are story-tellers and technology is influencing our plot. Roberta Smith takes us beyond screenplay to tell us the real story. NYT ARTS / ART & DESIGN | January 01, 2010 Art:  Time, the […]

Children of Cyberspace

Children of Cyberspace

In our article titled, “Mapping the M-Gen,” we begin by saying, “If you’re reading this article and you’re over six years old, you’re out of control.” Meaning, you are no longer in control…of technology. It wasn’t too long ago that generations were measured in 20 year increments; then 10 years. Now, it’s down to 5 […]

Digital Domain: Failing Like a Buggy Whip Maker? Better Check Your Simile

Digital Domain:  Failing Like a Buggy Whip Maker? Better Check Your Simile

Today, many businesses facing life-or-death challenges from digital technology are described as contemporary buggy whip makers. This short-hand may not be the right simile according to Randall Stross. Nevertheless, what is important, is recognizing change, buggy whip or not, and fully acknowledging that business and brands are a function of a consumer’s need. Therefore, our […]

Yankees 12,000 frames of game 6

Yankees 12,000 frames of game 6

Time is relative in the Convergence Continuum. The following is an example of how we view our world and experience our lives. The famed Yankee Logo and Pinstripes are memorialized by Spring Design Partners’ execution. World Series Time-Lapse by Robert Caplin from Robert Caplin on Vimeo.